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DEADROP-Garbage Chute

This was another area in the Apartments that I worked on. The garbage chute area was used as a way for the player to traverse down a couple of levels quickly to escape any threats. I worked closely with design and animation to make sure the garage chutes were interactable for gameplay purposes. Again I started from design block and created everything from the walls, floors, ceilings, and beams by creating modular kits that I built. Some of the assets are uniquely textured in substance but most of the assets are utilizing a material layered system for the ability to use one shader on multiple assets. The only thing I didn't create were the marketplace assets and decals used for set dressing and a few assets already in editor.